Updates + FB


Just wanted to write a quick note about stuff I’m working on right now. Sorry for a longer delay. I realize some of you are waiting for Fryrender tutorial I promised last time so I want to let you know that I’m still alive, working on it and on many other things.

Last months were pretty busy. I did few commercial projects,  reviewed some of my older scenes, trained organic modeling (my first ear :D), started planning two collaborations and next Speedies theme (back to hard surface modeling) and raced a lot of laps in LFS 😉 . I also had a few short but lovely weekend trips with friends. Thanks guys!

Although Fryrender Scene Optimization tutorial is almost finished I’ll wait a bit with publication. I’ll send it to couple of guys and ask them to review it. I want to make sure all the technical stuff I’m writing about is true…

Besides this, I’m preparing more posts with Speedies updates, some stuff about productviz modeling, and another tutorial (short one) about texturing. Let’s say 33% of this stuff is done.

I’ve created a Facebook account lately, so if you’re registered there feel free to add me. If you’re not, I suggest you to try it as it’s a really cool site with lots of interesting features. It’s also a quick way to connect and share information. Let’s socialize! 😉

Ok, so here are some of images I can show you:



About future plans, looks like there will be lots of modeling for both commercial and personal projects in upcoming weeks. I’ll try to update blog more frequently with some wires or renders maybe. Time will show.

Thanks for patience.



6 thoughts on “Updates + FB”

  1. hey, it’s advanRE7 from deviantart. nice work tolas, how did you begin doing commercial work? Because it’s something I’m interested in the later future

    1. Hi Dennis. I guess the fastest way to start making some money is to probe your environment. I’m sure some of your friends (or friends of friends) are working in design or architectural industry, ask them if they’re not interested in your offer. Make your own website with selection of best works. Send the link to people who might be interested in high quality visualization. Check internet for freelance job offers etc.. I’m sure you’ll find something quickly if you’ll show your works to wider public.

  2. Hi Pawel Filip,
    Your work is just awesome! The realism of those LEGO renders is just breathtaking. I’m working myself with fryrender, and trying to catch this kind of look and feel in my render. I was wondering, did you use only plane emitters for these renders? or also spot geometery emitters? Another guestion is, how did you build the ground plane material? since it is rough, but still reflecting colors.
    would love to hear from you,


    1. Hello David,

      In fry you can only use mesh based emtters by assigning emitter material to geometry. I used fairly big plane emitters for these renders (0,5-2m wide squares) just like softboxes in studio. In some of them I assigned emitter mat to smaler objects like on this one https://tolas.files.wordpress.com/2009/08/lego_03_n_1k.jpg.

      You can get the metallic look by setting IOR parameter higher, 20-100. Only one layer, gray dif0, almost white ref90, ior30.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s